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Art Production Manager Bigpoint GmbH
October 2014 – Present (1 year 6 months)Hamburg Area, Germany
Managing all in-house and outsourced art within a live game studio.
Communicating daily between outside vendors that includes reviewing and requesting art.
Scheduling and managing the Art Team's tasks
Working with Project Management to ensure smooth deliveries.
Communicating and delivering art to other departments such as Product Marketing and Creative Services.
Continuously optimizing the art pipeline which also includes communication between Game Design and Developers.
Created opportunities for in-house improvements and innovation.
Created and integrated an outsourcing pipeline to increase bandwidth and level of content released.
Created guidelines and briefed outside vendor's artist to match and meet studio's expectations.
Artist / Reviewer / Content Designer Zynga Inc.
May 2010 – June 2014 (4 years 2 months)San francisco, California
Designed "limited edition" content. A lot of research is put into the themes that we release, keeping in mind of our demographic and trends throughout the year.
Created style guides for outsource vendors to ensure consistency.
Numerous assets concepted and reviewed landed as the #1 asset across many themes.
Improved the quality of art by setting high standards and creating rules and guidelines to follow.
Helped create and optimize a solid art pipeline for the art requests and concept process.
Outsource Art Reviewer
Review and approve art that comes from outsource vendors.
Daily communication with vendor's producers and artists.
Keeping the quality of our assets high, consistent, and on brand.
Hundreds of assets are received from multiple vendors so good time management is essential.
Provided concept sketches and written feedback for outsource artists.
Reviewed 1000+ assets per quarter while maintaining a high bar of quality art.
Design backgrounds for expansion game boards.
Design and create characters that appear in quests and expansion story lines.
Create big buildings with multiple stages.
Provide concepts for outsource houses.
First artist to create and introduce NPCs.
San Jose State University
2006 – 2010
Studied Life Drawing, Animation, Storyboarding, Visual Development, and had ACME Teleconferences with professionals all over the animation industry.
Available upon request.